
Rasterization Algorithm for Handhold Placement
Fast analysis of collision trimeshes optimized for physics.
Fast analysis of collision trimeshes optimized for physics.
Physics-based player mobility is commonly defined by rules and assumptions. Many assumptions and constraints are chosen to simplify the implementation of player controllers. The most common player ...
Hello! This post marks the first step on my new static site portfolio! I already had started making a minimal blog before using SvelteKit and mdsvex, but I was limited with what I could add that w...